World of Logs and Siege of Orgrimmar

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Maihem
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Posts: 2747
Joined: Sun Apr 05, 2009 4:14 pm

Re: World of Logs and Siege of Orgrimmar

Post by Maihem » Tue Sep 24, 2013 1:36 pm

Yeah, I'm looking for those abilities to at least add heroic detection. Maybe some of you can help me find those heroic abilities. This is what I already know:

Immerseus
- Spell #144400 - Swelling Pride

Fallen Protectors
- [Rook Stonetoe] Spell #145605 - Corrupted Brew (this spell ID looks to appear on heroic only)
- [Rook Stonetoe] Spell #143955 - Misery, Sorrow and Gloom
- [Sun Tenderheart] Spell #143544 - Calamity (not sure if heroic only, haven't seen this ID on normal)

Hotpots
Posts: 5
Joined: Tue Sep 24, 2013 7:27 pm

Re: World of Logs and Siege of Orgrimmar

Post by Hotpots » Tue Sep 24, 2013 7:41 pm

Here are some of the obvious differences from normal to heroic to help with detection...
I don't know any spell ID's but will certainly look this reset.

Immerseus
- Swelling Corruption - Debuff on Players

Protectors
No obvious changes here
- Quicker cast time on Corrupted Brew, every 2 casts, cast time reduces by 0.5secs.
- Embodied Misery, Sorrow & Gloom share health
- He uses Noxious Poison + Instant Poison during a fixate
- Calamity does more and more damage until Sun enters her next Desperate Measures, Damage Increase by 10% of player health per cast.

Norushen
- Purified has a timed duration (1.5mins) - Buff on a player when they exit from their test.

Sha of Pride
- Banishment, unsure if it leaves a debuff or buff, but they are teleported do a different realm leaving behind a copy of themselves, I forget the name and will come back to you on that one.

Galakras
- "Dragonmaw Grunt(s)" attack the "Demolition Crew" during the fight, therefore will lose health, only obvious difference.

Iron Juggernaut
- Check for damage taken from ricochet as its a HC only ability, obviously with perfect play this won't work. Mortar Barrage happens during Siegemode too and mines are dropped at an increased rate.

Kor'kron Dark Shaman
- Iron Tomb - 60sec Debuff on a player.

General Nazgrim
- Hunter's Mark - Debuff on a player.


These are the only HC bosses I have done as of now, will help out more when I can. If it helps...

Killshot
Posts: 25
Joined: Fri Mar 15, 2013 8:41 pm

Re: World of Logs and Siege of Orgrimmar

Post by Killshot » Tue Sep 24, 2013 9:20 pm

For Immerseus HC easiest way to detect heroic is this spell:

Code: Select all

9/21 16:21:25.197  SPELL_AURA_APPLIED,0xF1511777000056C1,"Immerseus",0x10a48,0x0,0xF1511777000056C1,"Immerseus",0x10a48,0x0,143574,"Swelling Corruption",0x1,0xF1511777000056C1,59573575,1284,66,3,100,BUFF
this buff applied to the boss about 10-14 sec after pull

Sacer
Posts: 9
Joined: Wed Sep 25, 2013 1:35 am

Re: World of Logs and Siege of Orgrimmar

Post by Sacer » Wed Sep 25, 2013 1:57 am

Immerseus
Swelling Corruption (143574) on Immerseus

The Fallen Protectors
Residual Burn (144007) on players
Corruption Chain (145631) cast by Embodied Gloom (71477)
Meditation Spike (143602) cast by Sun Tenderheart (71480)

Norushen
no clue

Sha of Pride
Banishment (145215) on players
Weakened Resolve (147207) on players

Galakras
no clue

Iron Juggernaut
Ricochet (144327) cast by Iron Juggernaut
Mortar Barrage (144553) cast by Iron Juggernaut

Kor'kron Dark Shaman
Iron Tomb (144328) cast by Earthbreaker Haromm (71859)
Iron Prison (144330) on players

General Nazgrim
Execute (5308) cast by General Nazgrim
Kor'kron Sniper (71656) adds exist

Malkorok
Living Corruption (71644) adds exist

Spoils of Pandaria
Unstable Spark (146696)?

Thok the Bloodthirsty
Starved Yeti (73526) add exists
Captive Cave Bat (73522) add exists

Siegecrafter Blackfuse
Overcharge (91881) cast by Seigecrafter Blackfuse

Paragons of the Klaxxi
no clue

Garrosh Hellscream
no clue

Maihem
Site Admin
Posts: 2747
Joined: Sun Apr 05, 2009 4:14 pm

Re: World of Logs and Siege of Orgrimmar

Post by Maihem » Thu Sep 26, 2013 10:10 am

Thanks all, I'll have a go at adding those as soon as I have time -- hopefully this afternoon!

Killshot
Posts: 25
Joined: Fri Mar 15, 2013 8:41 pm

Re: World of Logs and Siege of Orgrimmar

Post by Killshot » Thu Sep 26, 2013 7:50 pm

Iron Juggernaut 10HC wipe split into 2 separate wipes:
http://www.worldoflogs.com/reports/7wpk ... 437&e=7769
http://www.worldoflogs.com/reports/7wpk ... 801&e=7901

I think this can be used for Galakras HC detection:

Code: Select all

9/26 18:39:09.958  SPELL_AURA_APPLIED,0xF1311F3A00004974,"Dragonmaw Grunt",0x10a48,0x0,0xF1311F1500004861,"Demolitions Expert",0xa18,0x0,148243,"Fixate",0x1,0xF1311F1500004861,3269660,1265,65,1,0,DEBUFF

Maihem
Site Admin
Posts: 2747
Joined: Sun Apr 05, 2009 4:14 pm

Re: World of Logs and Siege of Orgrimmar

Post by Maihem » Fri Sep 27, 2013 3:52 pm

Thanks for your help! After a couple of sick days I have started implementing these markers.

Spoils of Pandaria success detection has also been improved on the development version. It should go live either today or early next week.

Maihem
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Joined: Sun Apr 05, 2009 4:14 pm

Re: World of Logs and Siege of Orgrimmar

Post by Maihem » Fri Sep 27, 2013 4:50 pm

Detection analysis update:

Immerseus
- Swelling Pride #144400 seems to be sufficiently reliable.
- Swelling Corruption seems to go together with Swelling Pride, no need to check separately.
- Presence of Congealed Sha NPC #71642 also indicates heroic.

Fallen Protectors
- Corrupted Brew seems to have a separate heroic spell ID, so we're using that. Hopefully it'll be reliable enough.
- Tried to verify that Calamity #143544 (cast by Sun Thunderheart) is present on heroic only; haven't been able to definitively confirm.
- Residual Burn was not present in any of the reports I checked.
- Corruption Chain is not present in the combat log; seems a modifier for Corruption Shock which has the same spell ID on every difficulty.
- Meditation Spike is not present either; seems a modified for Sha Sear which is present on normal too.

Sha of Pride
- Banishment #145215 seems reliable.
- Banishment #146823 seems to happen at the same time.
- Unstable Corruption #147198
- Weakened Resolve #147207

Galakras
- Demolitions team presence seems to indicate heroic.

Iron Juggernaut
- Ricochet is heroic only
- There seems to be an extra Mortar Blast spell on heroic.

Kor'kron Dark Shaman
- Rusted Iron Totem & associated abilities Iron Prison & Iron Tomb.

General Nazgrim
- Kor'kron Sniper presence.
- Execute ability.

solace7
Posts: 4
Joined: Tue Apr 09, 2013 8:26 am

Re: World of Logs and Siege of Orgrimmar

Post by solace7 » Fri Sep 27, 2013 5:52 pm

Get your shit together or I will have no reason to continue paying for a premium account. 3 weeks into the tier and you haven't done jack shit about the difficulties? Didn't seem to take nearly this long for any of the other tiers, I don't see why it is now, irregardless of the flex raid option.

Maihem
Site Admin
Posts: 2747
Joined: Sun Apr 05, 2009 4:14 pm

Re: World of Logs and Siege of Orgrimmar

Post by Maihem » Fri Sep 27, 2013 6:16 pm

We only noticed patch 5.4 until just after it was released, which accounts for the initial delay in updating WOL. The new bosses were added the day after that. Then some work was done on success conditions: Immerseus often doesn't have a death event and Spoils of Pandaria kills are a mess to detect. They can only be inferred from crate spawn kills and suffer from combat log range issue -- a patch is incoming early next week to improve on the current detection.

Subsequently we needed to upate validation for TTK instances due to the nerf. Work was done on both the server and client to improve handling of very large reports, which are more common nowadays. Heroic detection was started on last week after heroics were released, but due to sick days I haven't been able to put in as much time as I'd like. Hopefully I'll be able to finish most of those over the weekend.

Once that's done there's still validation limits to consider. It's simply a lot of work, especially since all 14 bosses were released at the same time, which was not the case in previous tiers. Add to all this that detection has gotten far more complex since Cataclysm and you may be able to see why we are at the point we are now. Then again if you feel it's not worth a subscription, then you're free to use the site without one :-)

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