World of Logs and Siege of Orgrimmar

Maihem
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Re: World of Logs and Siege of Orgrimmar

Post by Maihem » Thu Oct 03, 2013 1:07 pm

In other news: detection for Galakras, Spoils of Pandaria & Norushen was updated. See viewtopic.php?f=12&t=4276

Killshot
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Re: World of Logs and Siege of Orgrimmar

Post by Killshot » Thu Oct 03, 2013 7:31 pm

Maihem wrote:As far as I can tell, Purifying a Contaminated Puddle only removes a single point of Corruption from Immerseus. Can anyone confirm whether it's 1 or 1.5 points of corruption being removed?
You will never get sum of 100 if something doesn't remove more than 1.


Our Iron Juggernaut logs are getting split into weird parts:
Try 1 (wipe):
http://www.worldoflogs.com/reports/re0p ... 966&e=1208

Try 2 (kill) split into 3 parts:
1: http://www.worldoflogs.com/reports/re0p ... 302&e=2469
2: http://www.worldoflogs.com/reports/re0p ... 486&e=2643
3: http://www.worldoflogs.com/reports/re0p ... 665&e=2701

We don't attack the boss during Siege Mode at all (siege mode lasts 1 min). That may be the reason why this happens. There's a lot of healing during that phase though. Shouldn't healing and damage from the boss reset timeout?
Last edited by Killshot on Thu Oct 03, 2013 9:03 pm, edited 2 times in total.

Kihra
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Re: World of Logs and Siege of Orgrimmar

Post by Kihra » Thu Oct 03, 2013 7:53 pm

Killshot wrote:
Maihem wrote:As far as I can tell, Purifying a Contaminated Puddle only removes a single point of Corruption from Immerseus. Can anyone confirm whether it's 1 or 1.5 points of corruption being removed?
You will never get sum of 100 if something doesn't remove more than 1.
It's just 1 point of Corruption removed for Purification. The issue is really that you can win with as little as 97 corruption removed, since if he can't spawn a Sha Puddle (he needs 4 corruption remaining to spawn 1 Sha Puddle), he just gives up and hands you loot. Note that you typically see some events with Immerseus as a friendly at the end of the fight as debuffs fall off of him on the hostility switch, so you could add "Did the boss turn friendly?" to your detection along with "Did I see enough Corruption?"

Basically the fight terminates in one of two ways... either you hit 100 corruption during the submerge phase while dealing with puddles, in which case he never re-emerges, or you have < 100 corruption and he comes back up with < 4 corruption and goes friendly rather than submerging again.

Killshot
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Joined: Fri Mar 15, 2013 8:41 pm

Re: World of Logs and Siege of Orgrimmar

Post by Killshot » Thu Oct 03, 2013 8:04 pm

Kihra wrote: It's just 1 point of Corruption removed for Purification. The issue is really that you can win with as little as 97 corruption removed, since if he can't spawn a Sha Puddle (he needs 4 corruption remaining to spawn 1 Sha Puddle), he just gives up and hands you loot. Note that you typically see some events with Immerseus as a friendly at the end of the fight as debuffs fall off of him on the hostility switch, so you could add "Did the boss turn friendly?" to your detection along with "Did I see enough Corruption?"

Basically the fight terminates in one of two ways... either you hit 100 corruption during the submerge phase while dealing with puddles, in which case he never re-emerges, or you have < 100 corruption and he comes back up with < 4 corruption and goes friendly rather than submerging again.
Explain those kills then:
http://www.worldoflogs.com/reports/mz2j ... 799&e=1270 it sums up to only 94
http://www.worldoflogs.com/reports/oxhy ... ?s=0&e=441 with total of 92

But from what I can see purified is only 1 worth. This is true. Still it's really hard to wipe at the end of the fight. If you have 90+ worth of corruption removed you can assume it's a kill. World be a lot better than current validation that results tons of 2 min or less "kills". It seems that boss "dies" earlier. Just need a proper threshold.

Kihra
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Re: World of Logs and Siege of Orgrimmar

Post by Kihra » Thu Oct 03, 2013 9:13 pm

Killshot wrote:
Kihra wrote: It's just 1 point of Corruption removed for Purification. The issue is really that you can win with as little as 97 corruption removed, since if he can't spawn a Sha Puddle (he needs 4 corruption remaining to spawn 1 Sha Puddle), he just gives up and hands you loot. Note that you typically see some events with Immerseus as a friendly at the end of the fight as debuffs fall off of him on the hostility switch, so you could add "Did the boss turn friendly?" to your detection along with "Did I see enough Corruption?"

Basically the fight terminates in one of two ways... either you hit 100 corruption during the submerge phase while dealing with puddles, in which case he never re-emerges, or you have < 100 corruption and he comes back up with < 4 corruption and goes friendly rather than submerging again.
Explain those kills then:
http://www.worldoflogs.com/reports/mz2j ... 799&e=1270 it sums up to only 94
http://www.worldoflogs.com/reports/oxhy ... ?s=0&e=441 with total of 92
World of Logs sets combat ranges based off damaging events (and probably enemy deaths as well). Healing does not extend the range of a combat, and Immerseus doesn't die, so if he doesn't re-emerge, the final events of the combat will be the damage done to the last Sha Puddle. Therefore if the final points of corruption come from heals after all the Sha Puddles die, they will not be counted as part of the combat because there is no boss death event following the heals.

In order to fix this, the Purified buff gain should probably be counted as a potential ending combat event and be allowed to extend the range of the combat.

Killshot
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Joined: Fri Mar 15, 2013 8:41 pm

Re: World of Logs and Siege of Orgrimmar

Post by Killshot » Thu Oct 03, 2013 9:20 pm

Kihra wrote: World of Logs sets combat ranges based off damaging events (and probably enemy deaths as well). Healing does not extend the range of a combat, and Immerseus doesn't die, so if he doesn't re-emerge, the final events of the combat will be the damage done to the last Sha Puddle. Therefore if the final points of corruption come from heals after all the Sha Puddles die, they will not be counted as part of the combat because there is no boss death event following the heals.

In order to fix this, the Purified buff gain should probably be counted as a potential ending combat event and be allowed to extend the range of the combat.
I have a copy of those logs and there's no other damage/heal events past those you see on WoL. Yes, that means those logs ends with 94 and 92 corruption respectively.
Kihra wrote: Healing does not extend the range of a combat
This is completely wrong and breaks my Iron Juggernaut reports (see above).

Kihra
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Re: World of Logs and Siege of Orgrimmar

Post by Kihra » Thu Oct 03, 2013 9:30 pm

Killshot wrote: I have a copy of those logs and there's no other damage/heal events past those you see on WoL. Yes, that means those logs ends with 94 and 92 corruption respectively.
They're in another language so I can't really verify. If you're using log browser time ranges, though, remember those only have second precision and can extend outside the actual range of the combat. It's possible I have the terminating condition (< 4 corruption) wrong, though, and that he may give up at a higher level, e.g., 8.
Killshot wrote:
Kihra wrote: Healing does not extend the range of a combat
This is completely wrong and breaks my Iron Juggernaut reports (see above).
It's a tough problem. You can't really count ticking DoT damage or heals as extending combat, because those things can and do occur after a combat has ended. You also can't easily tell you're looking at the same boss without actually caching the "unique instance" component of the GUID (which WoL probably didn't save to conserve space) and/or looking at the mob health (which you can only do if you add in support for the new HP values added in 5.2).

In the case of Iron Juggernaut, stopping all damage completely for a full minute is kind of silly, so I don't really think it matters whether or not WOL handles that degenerate case correctly. :)

Killshot
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Re: World of Logs and Siege of Orgrimmar

Post by Killshot » Thu Oct 03, 2013 9:44 pm

Kihra wrote: It's a tough problem. You can't really count ticking DoT damage or heals as extending combat, because those things can and do occur after a combat has ended. You also can't easily tell you're looking at the same boss without actually caching the "unique instance" component of the GUID (which WoL probably didn't save to conserve space) and/or looking at the mob health (which you can only do if you add in support for the new HP values added in 5.2).
I don't see a single reason why Seismic Activity can't extend combat. Boss has GUID and you can easily verify it's same boss damaging you.
Kihra wrote: In the case of Iron Juggernaut, stopping all damage completely for a full minute is kind of silly, so I don't really think it matters whether or not WOL handles that degenerate case correctly. :)
That's very common 10 man strat for Iron Juggernaut HC. Better be safe when you have enough DPS to beat it.

Kihra
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Re: World of Logs and Siege of Orgrimmar

Post by Kihra » Thu Oct 03, 2013 10:27 pm

Killshot wrote: I don't see a single reason why Seismic Activity can't extend combat. Boss has GUID and you can easily verify it's same boss damaging you.
Yeah, that would work. Requires special case Iron Juggernaut code, but should work. If nobody is taking damage, then you'd have to track him gaining the buff and stay in combat until the buff fades. If he despawns on a wipe, though, it might not fade.

Really it's just ridiculous that Blizzard hasn't provided events for fight boundaries. The fact that so much code has to be written to figure all this out is so dumb, and it's entirely Blizzard's fault.

Liquidsteel
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Re: World of Logs and Siege of Orgrimmar

Post by Liquidsteel » Fri Oct 04, 2013 1:16 pm

Immerseus heroic wipes being logged as kills. I know you're aware of this, just posting my logs to see if it helps. We had 10ish wipes before the kill, but half of our attempts are marked as kills, inflating ranks.

http://www.worldoflogs.com/reports/2z5e8r467wq0i8dg/

Also, are there any plans to separate flex and normal ranks?

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