Updates: Siege of Orgrimmar

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Updates: Siege of Orgrimmar

Post by Maihem » Mon Sep 16, 2013 1:37 pm

Work is under way to update WOL for Siege of Orgrimmar. I will collect known issues and progress updates in this topic. Posts in this topic may be pruned and/or the topic may be locked at any time if it becomes too crowded. Discussion can then continue in other topics.

Known issues
  • Flex difficulty not recognized.
  • Heroic difficulty is not recognized for Blackfuse, Paragons and Garrosh.
Latest changes

Tue 8/10
  • Immerseus kill detection was updated to no longer consider damage events with overkill to be boss deaths.
  • Instead, Immerseus turning friendly can now signal encounter success.
  • Validation was implemented for Immerseus based on Corruption removed; the threshold is set at 90 corruption.
  • Iron Juggernaut fights should no longer timeout during the siege phases.
  • Heroic Sha of Pride fights should no longer timeout when the logger is banished.
Thu 3/10
  • Galakras fights should no longer be marked heroic when they are not.
  • Heroic Norushen kills should now be recognized as such. (Note: kills only, HP-based detection)
  • Update Spoils of Pandaria detection -- stout crates are worth 3 energy, not 4 as previously thought.
Mon 30/9
  • Improved Spoils of Pandaria success condition.
  • Added heroic difficulty detection for:
    • Immerseus
    • The Fallen Protectors
    • Sha of Pride
    • Galakras
    • Iron Juggernaut
    • Kor'kron Dark Shaman
    • General Nazgrim
    • Malkorok
    • Spoils of Pandaria
    • Thok the Bloodthirsty.
Fri 19/9
  • Improved Immerseus death detection.
Thu 19/9
  • Updated Throne of Thunder validation for 20% nerf.
Wed 18/9 15:30
  • Updated Spoils of Pandaria success condition.
Tue 17/9 20:45
  • Updated Immerseus kill condition.
  • Updated Norushen fight boundary detection.
  • Updated Galakras fight boundary detection.
Fri 13/9
  • Identification added for all encounters in Siege of Orgrimmar.
    Existing reports are updated when first visited. We will recrawl them all when detection is more complete.