Rainbow Six Siege Gets The Technical Test Server On PC

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Joined: Sat Nov 17, 2018 5:00 am

Rainbow Six Siege Gets The Technical Test Server On PC

Post by Sletrry » Mon Nov 19, 2018 5:53 am

Never have I played a shooter Rainbow Six Siege Credits gave this amount of freedom without separating the gun from the player's actual field of vision. Whichever way you are looking, the rifle works completely independently from both the camera and where the player's standing.

Firewall can enable for special tactics which you wouldn't get from any other conventional FPS. Want to blind fire around a corner without sticking out your neck? Only physically point your rifle around and unload in that general direction. Hear someone creeping up behind you for a knife that is supposedly easy kill?

Point your shotgun behind you without having to take your eyes away from the objective. This exceptional manner of locomotion sets Firewall apart from another competitive shooter on the market and I would love to find the team flesh out exactly what they've started with Zero Hour or enlarge on it in a brand-new game which can feature more than just the singular game mode.

Considering that the firefights in Firewall Zero Hour are'one and done' without any respawns, downed players typically have to sit out until the next game, but where's the fun because when you've got a VR headset ? As soon as you've been removed from the game, you're still able to provide tactical support to your teammates by means of static safety cameras scattered throughout each map.

Voice chat is just as important once you're alive as if you are dead, so having the ability to predict enemy locations is a huge tactical advantage in any circumstance. I can't tell you how many times my teams' collective butts are saved out of a 1v3 situation just by someone providing overwatch support and calling out when opponents are going to pop out of pay.

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