Before joining Maplestory2 Mesos Leaf Council, I once suggested to adjust damage cap so quickly hitters deal a cap of 50M while many classes will have a higher damage cap and this alternative could give more money to Nexon since certain players could return after seeing this kind of balance. But I also realize this is still pay2win due to this current potential system.
So my suggestion isn't good finally. Additionally, I saw a guy, I think that it had been AKradian, he proposed to give every courses a DPS cap which is the worst idea in my own view, because particular ppl could just take a slow hitter and have numerous support skills and aren't meant to be bossing.
So, adjusting harm cap damage to reduce cap for certain quick hitters that are not necessarely bossing is required. There are factors such as% skills, number of hits, role-play and buffing advantages which can be either attack, defense, avert, etc., to take in consideration to correct damage cap. Obviously, Nexon can do that job with test server by using same financing of all characters. Taking funds of a personality who can deal cap the oldest (excluding Zero), test damage and then fixing damage cap. Then, balancing !
A revamp which is to modify Floor 50 and place Dorothy outside of this dungeon and should be in another room. An area which we could defeat her in party!! Or trip. So they can match with my suggestion in previous paragraph. We can also reducing other end-game boss HP and/or diminishing the timer or make them more challenging to conquer.
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