To make something unique to the race

To make something unique to the race

Postby 4Rsercom » Mon Apr 02, 2018 11:23 am

First up is a comprehensive and fascinating perspective on the design philosophy behind the Undying. Developers felt the Undying was a "relatively unremarkable monster kind" and wished to do something more to make POE Trade stand out from the match. To this end, the group went through a series of preparation phases to make something unique to the race throughout the game.

Our aim with the participant's first experience of Act Three was that the first place would be very silent, with no monsters to fight outdoors. Upon entering the shade, though, players could be billed by deadly City Stalkers and would have to escape to the protection of the sun. Their experience with the rest of the Act would involve a match of caring very much that regions were shaded, while occasionally being forced to step from their light to travel between buildings.

Because of their early encounters with the City Stalkers, they'd fear every minute spent out of sun, as it's 1 step away from being swarmed from the mysterious monsters in Cheap POE Currency. We intended for City Stalkers to have immense life regeneration, preventing players from making reasonable progress past them.
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