Request: Differentiate hard and normal modes (at some point)

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Axodious
Posts: 45
Joined: Sun Apr 12, 2009 11:50 pm

Request: Differentiate hard and normal modes (at some point)

Post by Axodious » Mon Apr 13, 2009 12:26 am

Similar to WMO for scoreboard type lists the ability to differentiate between hard and normal is pretty big. Though not really important for progression.

Maihem
Site Admin
Posts: 2747
Joined: Sun Apr 05, 2009 4:14 pm

Re: Request: Differentiate hard and normal modes (at some point)

Post by Maihem » Mon Apr 13, 2009 2:14 am

Yup. This feature depends on refactoring the fight splitting code. It's on the TODO with high priority, especially with Ulduar incoming!

Kochanski
Posts: 59
Joined: Sun Apr 12, 2009 2:37 pm

Re: Request: Differentiate hard and normal modes (at some point)

Post by Kochanski » Mon Apr 13, 2009 12:21 pm

On the note of WMO scoreboard, you will need to alter/addto the DPS calculations currently used with something similar to the other sites, a DPS which is calculated from 1st dmg done to boss till it dies. At the moment any fight with adds that linger around after boss are causing drops in DPS (i.e sartharion).

Additionally actions after a player has died are keeping a player 'active' which again causes problems with DPS calcs, example would be a paladin with consec down whose dead but the consec keeps ticking for 10 secs, or priests/locks with DoTs. It's not a huge issue but if you ever get a moment to add a cut-off point in the calc when the player dies it'd be nice.

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