Active Time -- how is this interpreted

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Active Time -- how is this interpreted

Postby awhecknum1 » Thu Sep 03, 2009 5:19 pm

Just wondering -- what exactly is meant by active time? With some folks having 300% active time?

Is there a place I can go for a tutorial on how to interpret the graphs, and data. That lists exactly what each table is summarizing and what each heading is describing?
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Re: Active Time -- how is this interpreted

Postby Miles » Thu Sep 03, 2009 6:14 pm

300%? oO

The active time is basically an implementation of the 5 second rule, but without counting the trailing 5 seconds. So:

t+0: hit
t+4: hit
< pause, timeout >
t+10: hit
t+12: hit
t+16: hit

is seen as: 4s + 6s = 10s active out of 16 seconds.

There isn't one page with all the descriptions, but there are a few places with a Image button and the help files. They aren't that up to date tho, if you have anything specific you want to know, the forums is the best place.

PHPBB is quite bad with seaches, so use ... for the best results.
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Re: Active Time -- how is this interpreted

Postby cremor » Fri Sep 04, 2009 7:46 am

I also noticed several people beeing over 100% active time.
For example, three healers just above 100% and a Warlock at 184% on the healing done here: ... alingDone/
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Re: Active Time -- how is this interpreted

Postby Maihem » Fri Sep 04, 2009 12:51 pm

On the full report view, total time is defined as the sum of the durations of all fights. The people with more than 100% active time have had healing spells tick outside fights (eg Fel Armor, which heals for 2% hp/5sec); that way the sum of the active periods is larger than the total time.

The subpages (ie bosses only) intersect active periods with the selected fights, but we haven't implemented that for the full report as its information is usually too course anyway.
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