Updates: Siege of Orgrimmar

Post Reply
Maihem
Site Admin
Posts: 2747
Joined: Sun Apr 05, 2009 4:14 pm

Updates: Siege of Orgrimmar

Post by Maihem » Mon Sep 16, 2013 1:37 pm

Work is under way to update WOL for Siege of Orgrimmar. I will collect known issues and progress updates in this topic. Posts in this topic may be pruned and/or the topic may be locked at any time if it becomes too crowded. Discussion can then continue in other topics.

Known issues
  • Flex difficulty not recognized.
  • Heroic difficulty is not recognized for Blackfuse, Paragons and Garrosh.
Latest changes

Tue 8/10
  • Immerseus kill detection was updated to no longer consider damage events with overkill to be boss deaths.
  • Instead, Immerseus turning friendly can now signal encounter success.
  • Validation was implemented for Immerseus based on Corruption removed; the threshold is set at 90 corruption.
  • Iron Juggernaut fights should no longer timeout during the siege phases.
  • Heroic Sha of Pride fights should no longer timeout when the logger is banished.
Thu 3/10
  • Galakras fights should no longer be marked heroic when they are not.
  • Heroic Norushen kills should now be recognized as such. (Note: kills only, HP-based detection)
  • Update Spoils of Pandaria detection -- stout crates are worth 3 energy, not 4 as previously thought.
Mon 30/9
  • Improved Spoils of Pandaria success condition.
  • Added heroic difficulty detection for:
    • Immerseus
    • The Fallen Protectors
    • Sha of Pride
    • Galakras
    • Iron Juggernaut
    • Kor'kron Dark Shaman
    • General Nazgrim
    • Malkorok
    • Spoils of Pandaria
    • Thok the Bloodthirsty.
Fri 19/9
  • Improved Immerseus death detection.
Thu 19/9
  • Updated Throne of Thunder validation for 20% nerf.
Wed 18/9 15:30
  • Updated Spoils of Pandaria success condition.
Tue 17/9 20:45
  • Updated Immerseus kill condition.
  • Updated Norushen fight boundary detection.
  • Updated Galakras fight boundary detection.
Fri 13/9
  • Identification added for all encounters in Siege of Orgrimmar.
    Existing reports are updated when first visited. We will recrawl them all when detection is more complete.

Emma Gray
Posts: 2
Joined: Thu Jul 25, 2019 5:50 pm

Re: Updates: Siege of Orgrimmar

Post by Emma Gray » Mon Sep 30, 2019 7:05 pm

Thanks, I’ll take note. I’ve found some cool conditions here https://sistercasinos.com/, and plus they write a lot of articles on this topic that will help to earn and keep track of all updates

Ernestto
Posts: 13
Joined: Wed Oct 02, 2019 3:00 pm

Re: Updates: Siege of Orgrimmar

Post by Ernestto » Wed Oct 02, 2019 3:00 pm

Good sharing!

dibiya
Posts: 230
Joined: Mon Mar 18, 2019 9:32 am

Re: Updates: Siege of Orgrimmar

Post by dibiya » Thu Dec 05, 2019 10:57 am

The good collection of readers are making the page more useful than web app development india any others. The topics are making the page more useful. The collection of such intresting topics are making the site really special in all areas.

Post Reply